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Aug 7, 20123 min read
Timed Play, Options Menu and Pause Screen
I actually meant to post this last week, so as far as development news is concerned internally for us, this is a bit of old news, as...
Jul 17, 20122 min read
Working with powerups
The last couple weeks, we’ve been working on implementing new powerups as well as the pause screen. Quite obviously, the pause screen...
Jul 10, 20122 min read
Unveiling the first bits of Collapsus
Well, I’m not really sure how to go about starting news on a project I just uploaded yesterday, but have actually been working on in...
Jun 1, 20122 min read
New Project + A Look Into How Wraith Works
This isn’t much of an update post really, other than to say that yet another game that we’ve been working on for a while finally coming...
Mar 21, 20123 min read
Updates, Crunch and Sleep
Well, okay. I guess this was inevitable, but I still felt weird about posting it. The old engine for Physix wasn’t moving anywhere so we...
Dec 27, 20111 min read
FlyGuy (Lite) is out NOW… For FREE!
Hey! Hope you all had a wonderful whatever you celebrated. Here’s just a quick update for all of you (and my first post here for those of...
Nov 29, 20112 min read
BOOM! Updates Ahoy!
Hi everybody! Just a few quick things to update since I haven’t posted anything in a while. Firstly, as you can tell, there’s a new site...
Jun 19, 20112 min read
Little Nemo’s Adventures in Shaderland
You know what? Updating is hard. I mean really hard! Development is the relatively easy part. It’s making awesome screenshots, videos and...
Mar 23, 20111 min read
At Last… Actual Progress!
A&G was amazing (as it always is). Thanks to all of our fans who stopped by and the new fans we picked up over the weekend as well as...
Mar 7, 20111 min read
Pros at Cons
It’s that time of year again. That’s right, it’s A&G Ohio! Or at least March 18-20 is anyway. We’re once again guests and like the last...
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